![]() ![]() The game itself is the best sniper shooter in the market. It would be nice to have any feedback when you have escaped but at least it doesn’t hamper the main draw of the game, though. In which they will sometimes line up in a row in front of you for easy takedowns, which does sound quite silly. They will attack you when spotted and if you take off enough enemies, the Alert phase will just vanish without any real notification. However, its difficulty leaves more to be desired. There are event challenge objectives that might seem familiar to those same players of the other game but it makes playing the missions quite replayable with the many ways you can do that one target. Like the missions will include location sabotages that could see you need to undertake to make some targets easier to do. One thing to note about the mission structure of Contracts 2 is that it feels like the recent Hitman games but with some uniqueness to differentiate them. But, I do love the touches that CI has added towards taking down your targets, which could even appear quietly within a mission and you can take them down without breaking the gameplay flow. The evil head is a tyrant, time to take it down as usual. The story aspect of Contracts 2 is just there, in all honesty. ![]() I commend the folks of CI Games for making this quite an auditory experience, even in the 10th hour of playing. The sound of a bullet hitting the combatants is quite satisfying when the slow-mo hits it just right. The echoes of your sniper after being fired sound deadly even with a silencer. Though the loading times could be a turn-off for some players. It may run better on the new consoles but I’d say it is a valiant effort to run it on the base PS4. On the graphics side of things, it feels as if the team at CI are pushing the limits of the last-gen consoles as the CryEngine powered game contents itself to a 25-ish to 30fps limit. PresentationĬontracts 2 sees you play as Raven, a contract sniper assassin, sent in to destabilize the enemy operation in impossible contracts that look quite elaborate, but more on that later. That said, is it good and worth its quite affordable asking price? I’ll say yes. So, here we have the Sniper Ghost Warrior series, hot on the heels of the first Contract games being a sleeper success and now doing it again with more ambitious open areas and the inclusion of the ever cool-looking slow-mo killcam. Like you definitely know where the “janky” stuff is but you’ll still enjoy playing it, as those moments do stick to you and it becomes more memorable than it has any right to be. It’s always fun to play around with AA shooters that try their best to make the experience as fun as possible. ![]()
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